Plus its free to use, there millions of developers using it.
That fact of that alone makes Xcode and swift the best overall option. You can not take the same code base as a Linux or windows app and make it work with iOS with either of those tools without re programming it for iOS. The case its not cross platform is not valid to me because Xojo and Livecode are not really cross-platform either when it comes to iOS. Swift is very easy to use as a programming language and Xcode supports everything. I personally have moved to Xcode and Swift for iOS as neither Xojo or Livecode does what I need to grow as a developer of iOS apps. However if you need or want Native GUI and learn declares for Xojo then Xojo can be a real improvement in overall quality of the end product. I still like both tools and will keep using both tools, but for now Livecode wins iOS based on it supports way more needed stuff.
The reason anyone would use Xojo or Livecode would be to make cross-platform apps. You can always switch over to Xcode and use swift for free, and that supports everything out of the box. However Apple new swift changes the game even more. For Desktop its an extra $299 and for Pro its $699.Īlso if your interested in just iOS and want to only do free iOS apps, Livecode for iOS only can be as low as $99. With Livecode your required to have Livecode Commercial License to sell iOS apps which cost $299 each year (that also includes 7 platforms for now and up to 8 in the near future.) For Xojo since there pricing change iOS cost $299 a year for only iOS.
#Xojo vs livecode android
It supports more stuff out of the box for iOS and also supports Android with most of the same items as it does for iOS.Īnother area that impressive is Livecode is now cheaper than Xojo if your going to make iOS apps. However when it comes to Mobile Livecode wins for now. And I like the IDE and the way BASIC works over small talk and Livecode IDE.
#Xojo vs livecode for mac
I really like how Xojo works and prefer it still over Livecode for Mac and Linux.